I am an experienced UK-based 3D Character Artist with a strong passion for gaming. Skilled in concept character design and 3D modelling. Committed to delivering high-quality work, fostering collaboration and pursuing continued growth.
Skills
Experience in digital sculpting, modelling, UV mapping, texturing, cloth simulation and hair modelling/grooming.
Excellent understanding of shading, lighting, structure, texturing, and silhouette.
Understanding of mesh topology and edge loops.
Knowledge of anatomy - proportions, muscle, and skeletal structures.
Ability to work from reference materials such as photography or concept art for both photo-real and stylized characters.
Knowledge of the following software: Maya, ZBrush, Marvelous Designer, Substance Painter, Marmoset Toolbag, Photoshop, xNormals, Unreal Engine, Unity.
Key Qualifications
Detail-oriented: High attention to details in capturing the essence of character designs.
Collaborative Team Player: Thriving in cross-discipline environments, fostering effective communication and achieving exceptional results.
Driven by Excellence: Always striving to surpass expectations and push creative boundaries.
Continuous Professional Development: Actively seeking growth opportunities and staying updated on industry trends.